At the heart of our identity lies the concept of “doomscrolling”: an endless cycle of content that captures the fleeting attention span of the modern age.

We channel these challenges into boundless innovation and interactive experiences.

EXHIBITIONS

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GAMES


TEAM

Lukey

Roann

Graphic Designer • Technical Artist

An artist and designer crafting stories and visuals that aim to challenge norms and deeply resonate with audiences. His expertise in graphic design, photography and cinematography offers striking, polished visuals and immersive experiences.

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Lukey

Lukey

Production Manager • Technical Artist

A creative force with a passion for gaming and XR technologies. Working at the intersection of art, tech and storytelling, his wide mastery of skills and software allows him to bring his imagination to life and innovate to push artistic boundaries.

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Hedy

Hedy

Studio Operations • Artist

A disciplined concept artist/visual developer and animator who loves worldbuilding and is dedicated to keeping the team on track. She champions diversity and representation, both in the opinions of her team and in the worlds she designs.

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Lukey

Mayan

Business Strategist • Programmer

An efficient technical designer with an artistic eye and an interest in building worlds that explore unique, unfamiliar narratives. His straightforward, analytical and solution-oriented attitude are crucial to his skills in leadership and communication.

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Hedy

Justine

Public Relations • Technical Artist

An adaptable artist and designer with a diverse traditional and digital skillset, and strong in both theory and practice. She is an open-minded problem solver and possesses a keen attention to detail that adds perspecive and polish to any piece or project.

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